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If you like Hearts of Iron 2 or World War II themed wargames, I suggest you take a look at Struggling Leaders of World War II, which is in preparations for second game. You can participate in many ways.

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This site is dedicated to things I really like. As an ordinary child, I love to play. Whether it is computer game, card game, board game, sport game or any other leisure activity, I really like it. Having spent quite some time playing Paradox games, I can responsibly say they are the best you can get in that genre. If you come here, you probably already know that. So, look around, find what you need and enjoy yourself.

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In thirteenth installment of Hearts of Iron 3 development diary is consulted the way internal politics work, how it affects cabinet and also abandoned domestic policy changes, replaced by EU3-like "mission" system.

Yesterday was a big day for Hearts of Iron 2 players since Armageddon received yet another patch. It contains many important fixes and interesting changes, among others reworked spy system. You can download it here.

I've been somewhat "hibernating" during Christmas and New Year period, so let me wish you all the best in New Year and I hope you had great Christmas too. Now, back to the business :)
Since last Hearts of Iron 3 development diary published last year, Paradox released another two articles of this series. 11th diary article from 7th January talks about new intelligence system, which will make it less ad-hoc system and transform the game into real strategic experience also on intelligence field. 12th article is no less interesting. It talks about political/diplomatic system, which to some extent resembles HoI1 system, but similar to intelligence, it makes it less ad-hoc and more systematic and also realistic process. It all looks very exciting.

Today Johan uncovered something from their plans on how to improve game's naval system as we know it from Hearts of Iron 2. In HoI3 it'll be all moddable, ship classes won't be all that generic accross different nations and there will be improvements in mission system too. You can read about it in more detail here.

What will Hearts of Iron 3 logistics look like is briefly described by Johan in Development Diary #9 from 10th of December. There won't be any TC (Transport Capacity) as we know if from Hearts of Iron 2, but supply capability of each province based on its infrastructure, distance from supply depot (or capital) and available technology. This will also mean, that number of untis you can suppy in single province will be finite, contrary to HoI2 system. It's very exciting and looks like Swedish guys are doing their job well.


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This utility lets you alter map files of Paradox games based on EU engine.

The purpose of this program is very simple: to automate things and make your life easier. If you are one of those who do not want to do bother with any hexaediting of the Hearts of Iron, Hearts of Iron 2. Europa Universalis 2, Victoria or Crusader Kings, this program is probably the right one for you.


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