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If you like Hearts of Iron 2 or World War II themed wargames, I suggest you take a look at Struggling Leaders of World War II, which is in preparations for second game. You can participate in many ways. The game will start in about month if all goes along the plan.

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Visit our forum, join the discussion, find likeminded people from around the world and have a good time. Play multiplayer games, develop ideas, have fun. Evolving community aided by evolving software to meet all our needs and desires. Thats Domain of Lord Ederon Forums.

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The Map Editor The Map Editor

A map editor for HoI2DD/A and V/R.

Note: Not yet completed

News News

Lots of updates. Lets go from least exciting to most exciting. As always, see the download section for links.

First: Version 5 of the Specs. Since support for .bmp, .jpg etc was added, these had to change a bit

Next: Version 5 of the MapViewer. You can now extract files through the commandline, so that you don't have to do it through the sliders. For arguments, type "-help" without quotes.

Finally: Version 1 of the MapEditor. So far, this cannot do lightmaps. But it can do everything else. (Though making radishfiles might be bugged)

BTW: You have to download CoreLib.dll again. (It is different, even though it still says version 1.0.0.0)

Updates:

Version 0.4 of specs. These should be more understandable

Version 4 of the MapViewer. This allows you to extract parts of the map into image files. Unfortuantly you still have to merge them into a photoshop file.

CoreLib.dll: MapViewer v4 requires this.

See the downloads list for links.

Soon, these specs will be set in stone, so if you want changes you must state them now.

Here are the specs:

Version 0.2 of the Map Editor Photoshop File Specifications

Data:
In the same place as the application will be a file called psd.txt.
This file should contain all of the .psd files, each file on a different line

The city field of the .psd files will be filled in like so: x;y
Where x is the x-offset, and y is the y-offset
X=1 is 32 pixels, X=2 is 64 pixels, and so on

Bottommost layer:
Divided into blocks of 32x32 pixels. Each block will either be filled with black, to signify that it should be transcribed, or kept transparent to prevent copying.
Notes:
a) A separate text file should be included to describe what pixel on the big map (0, 0) is
b) Transcription is described only blocks of 32x32. Either a block is completely included or it is not
c) This layer should be called "Base"

Province ownership layer
Colored with RGB values according to the province that owns the pixel.
Notes:
a) What a certain RGB value represents will be determined by a separate .csv file, in this format:
ProvinceId;Red;Green;Blue;Optional Comment;There can be as many semicolons as you want;But the first four sections must be as specified
#Lines can also be blank or commented out as a whole
42;49;20;44#This comment is illegal
b) This layer should be called "ProvID"

Grayscale layer
Colored with a grayscale, to determine the index into colorscales.
Notes:
a) The index will be value/4 (Note that remainders are truncated, so a val

Version 3 of the Map Viewer is available. It has grids and numbers to know the needed offsets. Look to the right for download

The file "provinces.csv" is available. The editor uses this file to decide what colors map to what provinces. You can change the RGB mix, but this is for those that want a starting point. Note that deleting the extra IDs can be helpful.


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Files for Download Files for Download
 TitleSize (Kb)Modified Date
MapViewer v5Unknown3/17/2008
provinces.csvUnknown2/9/2008
MapEditor v1Unknown3/16/2008
CoreLib.dllUnknown3/16/2008
Map Editor Specs 0.5Unknown3/16/2008